A Visual Presentation Game
As a graduate student at Bloomburg University, I created a prototype for an online collection game. Using gamification concepts, I designed a lesson to teach visual design principles and best practices for applying visual elements when creating content. In a scenario-based format, the learner explores visual elements such as visual hierarchy, layout or rule of thirds, images, font, and color.
I used the GameLearn platform (Emeraude Escape) to mock up the first of five gaming levels, Visual Hiearchy. The goal of this gamification project was to explore how gaming principles could be used in the design and delivery of instruction to make it a more active learning experience.
An overview of this project is provided below.
Project Details
Applying Gamification Techniques to Teach Visual Design Concepts
The goal of this gamification project was to use gaming concepts such as storytelling, instant feedback, acheivement badges, and different levels of progression to make learning a more active and engaging experince for the learner. As part of the design process I created several documents to plan content, structure, and scenarios. I then developed a prototype for the first of five levels.
Visual Presentation Game Goal: In a series of 5 levels, the learner needs to collect and assemble 7-10 clues for 5 visual design principles hidden in the game. These principles are visual hierarchy, rule of thirds, images, font, and color. As each clue is found on the levels and challenge questions are answered correctly, badges and pieces to a puzzle are collected. After collecting all the puzzle pieces from each level, the player can complete a well crafted visual display and win the game.
Learning Outcomes:
Visual Presentation Game Level 1: Visual Hierarchy
For the first level of the game, I designed the clue cards for the five visual hierarchy techniques using Adobe Illustrator. Three of these are shown here:
Images: © 2026 Marybeth Koon
Mini Tour of the Visual Presentation Game
In Level 1: Visual Hierarchy, the game story focuses on an office worker named Jan who must find five clues about visual hierarchy needed to create an important presentation. The player of the game, or learner, helps Jan by clicking on different objects in the office to reveal and gather clues and answer challenge questions.
The interactive slides, below, provide an overview of the visual hierarchy level. Click the slide arrows (
) advance to the next slide.
Additional Graphics for Level 2: Rule of Thirds
I worked on some additional graphics in preparation for building a prototype of Level 2: Rule of Thirds:
*The woman and cat images were obtained from freepik and modified by adding red grid to demonstrate Rule of Thirds placement