Gamified Learning:
A Visual Presentation Game

As a graduate student at Bloomburg University, I created a prototype for an online collection game.  Using gamification concepts, I  designed a lesson to teach visual design principles and best practices for applying visual elements when creating content.  In a scenario-based format, the learner explores visual elements such as visual hierarchy, layout or rule of thirds, images, font, and color. 

I used the GameLearn platform (Emeraude Escape) to mock up the first of five gaming levels, Visual Hiearchy.  The goal of this gamification project was to explore how gaming principles could be used in the design and delivery of instruction to make it a more active learning experience. 


An overview of this project is provided below.

Visual Presentation Game

Project Details

Applying Gamification Techniques to Teach Visual Design Concepts

The goal of this gamification project was to use gaming concepts such as storytelling, instant feedback, acheivement badges, and different levels of progression to make learning a more active and engaging experince for the learner.  As part of the design process I created several documents to plan content, structure, and scenarios. I then developed a prototype for the first of five levels. 

Visual Presentation Game Goal: 
In a series of 5 levels, the learner needs to collect and assemble 7-10 clues for 5 visual design principles hidden in the game. These principles are visual hierarchy, rule of thirds, images, font, and color. As each clue is found on the levels and challenge questions are answered correctly, badges and pieces to a puzzle are collected. After collecting all the puzzle pieces from each level, the player can complete a well crafted visual display and win the game.


Learning Outcomes

  • Identify 5 visual design principles: visual hierarchy, rule of thirds, images, font, and color for making visually ehanced presentations
  • Evaluate successful implementation of visual hierarchy, rule of thirds, images, font, and color
  • Apply visual hierarchy, rule of thirds, images, font, and color in the creation of visually enhanced presentations

Visual Presentation Game Level 1: Visual Hierarchy

For the first level of the game, I designed the clue cards for the five visual hierarchy techniques using Adobe Illustrator. Three of these are shown here:

Placement 

Typically, Western readers’ eye movements go left to right or top to bottom. You will want to consider this when creating a starting point for the viewer.

 Image

Images are typically something the viewer will settle on first.  They are more concrete and faster to process than text, making content more engaging.

Visual Cues

Visual cues such as arrows or dashed line that connect objects can convey motion and also helps direct the viewer's eye. 

Images: © 2026 Marybeth Koon

Mini Tour of the Visual Presentation Game

In Level 1: Visual Hierarchy, the game story focuses on an office worker named Jan who must find five clues about visual hierarchy needed to create an important presentation.  The player of the game, or learner, helps Jan by clicking on different objects in the office to reveal and gather clues and answer challenge questions.

The interactive slides, below, provide an overview of the visual hierarchy level. Click the slide arrows () advance to the next slide.

Additional Graphics for Level 2: Rule of Thirds 

I worked on some additional graphics in preparation for building a prototype of Level 2: Rule of Thirds:

The rule of thirds is often used to create dynamic imagery rather than centering visual elements which can make them seem static.

Applying the Rule of Thirds, Option 1: Place the most important or dominant element of content along any one of the lines.*

A 3x3 grid is used for the rule of thirds. There are 3 sections, vertically and horizontally, resulting in 4 intersection points and 9 cells.

Applying the Rule of Thirds, Option 2Place the most important elements at one of four intersection points, called power points.

*The woman and cat images were obtained from freepik and modified by adding red grid to demonstrate  Rule of Thirds placement

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